Dungeon keys now drop at the same rate
Every dungeon entry item that drops from mobs now drops at 1% — roughly one per hundred kills, wherever you farm it.
Why
Dungeon Points pay the same for every dungeon: complete one, get 1 DP. But the keys to get into them were wildly uneven, and not by design — some had simply never been retuned. The Muster Card for Ruina Station was about 1 in 617 kills while the Map Part for Lake in Dusk was about 1 in 40. Same reward, eight times the grind.
What changed
| key | dungeon | before | now |
|---|---|---|---|
| Muster Card | Ruina Station | ~1 in 617 | ~1 in 100 |
| Seal of the Darkness | Volcanic Citadel | ~1 in 625 | ~1 in 100 |
| Epaulet of the Dead (B2F) | Tower of Dead B2F | ~1 in 617 | ~1 in 100 |
| Map Part | Lake in Dusk | ~1 in 40 | ~1 in 100 |
| Epaulet of the Dead | Tower of Dead | ~1 in 100 | unchanged |
| Muster Card (FT) | Forgotten Temple B1F | ~1 in 100 | unchanged |
The Map Part went down, and that is deliberate. It was the outlier in the other direction. Levelling everything up to its old rate would have made keys near-free; the point is that the choice of dungeon should be about the dungeon, not about which key is cheapest to farm.
The Vampire still drops the Seal of the Darkness on every kill. That is a boss reward somebody meant, and it was left exactly as it was.
Still to come
Eleven more dungeons — Panic Cave, Steamer Crazy, Catacomb Frost, Lava Hellfire, Illusion Castle, Forbidden Island, Altar of Siena, Maquinas Outpost and others — take their keys from a different table that works differently, and they are still at their original rates of roughly 1 in 2,500. They are next, but they need more care than a number change.